BCPMM #2: Semifinals

Markus Thibeau (Moneyball Black) vs Chad Galpin (Reanimator) · April 11, 2026

Semifinals — Thibeau vs Galpin

After the smoke cleared, four players remained: Chad Galpin (Reanimator), Markus Thibeau (Moneyball Black), Alastair McLellan (Goblins), and Colin Whitwell (TerraGeddon).

Thibeau was fresh off a three-game chess match against Rob Hackney's Iggy Pop Brain Freeze combo. The two had been frozen over a perilous board in Game 3, in which Hackney's Ill-Gotten Gains loops were recurring Thibeau's Ritual — powering a Withered Wretch, eating the very fuel Hackney needed for his combo. In the end, through careful play, Thibeau eked it out.

Thibeau's a long-standing member of the Vancouver Magic community, and long since graduated to the status of Pro Tour grinder. Galpin, meanwhile, is a relatively new player who'd discovered Premodern as an offshoot of Vancouver's Pauper community. But both the deck and his play were firing on all cylinders.

Game 1 —

Cabal Therapy

Thibeau keeps. Galpin mulligans a hand with everything but a reanimation target, and settles on 6.

Thibeau leads Cabal Therapy naming "Dark Ritual."

Galpin flips over:

Swamp · Swamp · Putrid Imp · Funeral Charm · Akroma, Angel of Wrath · Reanimate

In other words, no Ritual — but pretty much everything else.

And then it happens. Galpin draws.

"Dark Ritual?" Almost apologetic.

Thibeau can only shake his head. It was a beat along the lines of which any seasoned grinder had — and would continue to — suffer, time and time again. He'd done everything he could.

Akroma, Angel of Wrath

"Imp. Discard Akroma. Reanimate Akroma. Take 8 to 12. Hit you for 6."

Thibeau draws. Scoops his cards with a sigh.

"Sorry," Galpin offers. "Therapy bug happens IRL sometimes."

Thibeau sides −3 Graveborn Muse · −2 Smother
+3 Dystopia · +1 Snuff Out · +1 Knight of Stromgald
Galpin sides −1 Phantom Nishoba · −1 Multani
+2 Sickening Dreams

Game 2 —

Thibeau leads with Duress, seeing:

Exhume · Life // Death · Unmask · Akroma, Angel of Wrath · Dark Ritual · Swamp · Swamp

Thibeau is already displeased at the robustness of Galpin's hand. He takes the Unmask — leaving Galpin all the pieces, but without a way to get the monster into the graveyard.

And then it happens… again?

Galpin draws — again, apologetic at his luck — and leads Swamp into Dark Ritual… Unmask myself…

Thibeau mumbles a gripe. A replacement Unmask. Once again Galpin had seemingly peeled the perfect card at the perfect time.

Unmask takes Akroma, Exhume brings it back, it attacks for 6 — and based on Thibeau's reactions, Galpin must've been expecting a quick concession.

Diabolic Edict

But Thibeau just flashes a Diabolic Edict — and with Galpin's resources entirely spent — it's off to Game 3.

Thibeau sides −1 Smother · −1 Cursed Scroll
+2 Engineered Plague

Game 3 —

Galpin's on the play now. No Duress, no Therapy — no interference. He keeps a one-lander with big potential if he draws a second land within a turn or two.

Buried Alive

Swamp. Ritual. Buried Alive.

Symbiotic Wurm · Verdant Force · Akroma, Angel of Wrath

Thibeau leads Duress, seeing:

Exhume · Life // Death · Unmask

He takes the Exhume.

Galpin draws Therapy, names Wretch. Whiff.

Game 3 — Thibeau closes

Thibeau flashes back the Therapy, hitting the second reanimation spell.

Two Factories, a Knight of Stromgald, and three or four attack phases later — it's over.

THIBEAU WINS 2–1 · Finals →